Chimes

 
Project Summary

An AR experience (Hololens) where the audience can explore the history of horology(the study and measurement of time/the art of making clocks and watches). The experience takes place in a watchmakers workshop where the audience can interact with the clocks/timekeeping devices. The experience is made for players between 12 to 17 mostly, yet can be enjoyable by people from all ages.

Team
  • Ahmed Adel Attaalla Salem – Game Program
  • Indiana Maria Acosta Hernandez – Concept Art
  • Jorge Hurtado – Game Program
  • Manuel Figueiredo – 3D Art
  • Rakibul Hasan Toor – Game & UX Design
  • Salma Mouselhy – Game Program
Production Year

2018

Genre

AR, Hololens, Interactive Experience

Project Type

Semester Project (3rd)

Platforms

Android

My Contributions

Challenges and Learnings

This is a part of our 3rd Semester Mixed Reality Project on the topic “From Fiction to science.” The project was designed based on the topic “From Fiction to Science”.

The project was based on creating a 3-5 minutes experience for an interactive mixed reality exhibition in a museum. The project started with a lot of speculation about making a AR game. However, the team soon realized that it is difficult to build a game within this experience length. So reduce the scope and possibility, we decided to build an interactive ludic AR experience than creating a game.

The experience is inspired by Horology (the study of time measurement). The first concept was about creating a game in space-time continuum, with the ability to control time and space in different gravity. However, due to the time restriction and scope, the design needed to be adapted to much simpler topic and in shorter length with a fast learning curve for the user. Thus, using the study of time took the central role for the experience.

The Interaction for the whole experience was defined based on the history of horology. From measuring time by a sundial to modern atomic clocks mechanism were presented through the interaction. Three sample interaction has also been designed to keep the audience engaged with AR technology, while the space is designed to provide a feeling for an interstellar watchmakers workshop. The space held the history of horology, while Augmented reality lets the user interact with different time pieces in different times of the history.

To present a history it is important to keep the facts and figures true. Even the audience may experience a fictional space, the interaction and functionality needed to be true to the history itself. So the whole space and functionality was designed based on research on horology – the study of time keeping.

Gallery

Check out my other projects!