Hi, Iām Rakibul, a Game & Experience Designer passionate about crafting intuitive, player-driven worlds using tools like Unity and Unreal Engine. My background in media production uniquely blends visual aesthetics with functional game design expertise, spanning Level & Systems Design, Game Balancing, and UX, transforming concepts into engaging interactive experiences.
In my most recent role at Massive Miniteam, I work on āOddsparks: An Automation Adventureā, designing procedural worlds, balancing gameplay, and creating content for PC and Console platforms. I also play a key role in UX improvements, localization, and integrating player feedback in a LiveOps and Early Access environment.
My past work includes a 1M+ download F2P mobile title and research at Cologne Game Lab, where I deepened my skills in user-centric, data-driven design. Outside of games, I draw inspiration from art, performance, and theater to craft meaningful, playful experiences that connect with players and spark curiosity.
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